fix play_hand winner
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parent
7822f7d51b
commit
7d42823c95
1 changed files with 19 additions and 13 deletions
28
simul.py
28
simul.py
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@ -44,9 +44,10 @@ class Game():
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def keys_of_max_values(hand):
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def keys_of_max_values(hand):
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max_indexes = []
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if hand.values():
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max_value = max(hand.values())
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max_value = max(hand.values())
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max_indexes = [k for k, v in hand.items() if v == max_value]
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max_indexes = [k for k, v in hand.items() if v == max_value]
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return max_indexes
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return max_indexes
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@ -56,8 +57,9 @@ class Game():
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def play_hand(self):
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def play_hand(self):
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# at the beginning of the hand we assume all players should have at least 1 card in their stack
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# at the beginning of the hand we assume all players should have at least 1 card in their stack
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test_cards = {k: self.cards[k][0] for k in self.cards.keys()}
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rrp = self.get_round_remaining_players()
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trick_cards = [self.cards[k].pop(0) for k in self.cards.keys()]
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test_cards = {k: self.cards[k][0] for k in rrp}
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trick_cards = [self.cards[k].pop(0) for k in rrp]
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hand_remaining_players = Game.keys_of_max_values(test_cards)
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hand_remaining_players = Game.keys_of_max_values(test_cards)
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@ -78,18 +80,18 @@ class Game():
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trick_cards.extend(list(test_cards.values()))
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trick_cards.extend(list(test_cards.values()))
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hand_remaining_players = Game.keys_of_max_values(test_cards)
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hand_remaining_players = Game.keys_of_max_values(test_cards)
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round_remaining_players = self.get_round_remaining_players()
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rrp = self.get_round_remaining_players()
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if len(round_remaining_players) == 0 and len(test_cards) == 0:
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if len(rrp) == 0 and len(test_cards) == 0:
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self.status = 'finished'
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self.status = 'finished'
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self.winner = -1
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self.winner = -1
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if self.verbose:
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if self.verbose:
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print(f'==== Game ended in a draw ====')
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print(f'==== Game ended in a draw ====')
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elif len(round_remaining_players) == 0 and len(test_cards) > 0:
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elif len(rrp) == 0 and len(test_cards) > 0:
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self.status = 'finished'
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self.status = 'finished'
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self.winner = hand_remaining_players[0]
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self.winner = hand_remaining_players[0]
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elif len(round_remaining_players) == 1:
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elif len(rrp) == 1 and rrp == hand_remaining_players:
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self.status = 'finished'
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self.status = 'finished'
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self.winner = round_remaining_players[0]
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self.winner = rrp[0]
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else:
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else:
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hand_winner = hand_remaining_players[0]
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hand_winner = hand_remaining_players[0]
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if self.verbose:
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if self.verbose:
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@ -101,13 +103,12 @@ class Game():
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def play_round(self):
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def play_round(self):
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if self.verbose:
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if self.verbose:
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print('--- Starting game ---')
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print('--- Starting game ---')
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print(str(self))
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i = 1
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i = 1
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while self.status == 'playing' and i <= Game.MAX_HANDS:
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while self.status == 'playing' and i <= Game.MAX_HANDS:
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self.play_hand()
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if self.verbose:
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if self.verbose:
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print(f'--- Playing hand {i} ---')
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print(f'--- Playing hand {i} ---')
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print(str(self))
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print(str(self))
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self.play_hand()
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if self.status == 'finished':
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if self.status == 'finished':
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if self.verbose:
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if self.verbose:
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print(f'==== Game finished after {i} hands - Player {self.winner} won the game =====')
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print(f'==== Game finished after {i} hands - Player {self.winner} won the game =====')
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@ -139,6 +140,11 @@ print(f"Min-Max number of hands to finish a game {min([e for e in r if e != 0])}
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# init_s = {0: [5, 3, 5, 1, 1, 2, 4, 1, 4, 6, 2, 6, 3, 6, 4, 2, 5, 3],
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# init_s = {0: [5, 3, 5, 1, 1, 2, 4, 1, 4, 6, 2, 6, 3, 6, 4, 2, 5, 3],
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# 1: [3, 5, 1, 1, 2, 4, 1, 4, 6, 2, 6, 3, 6, 4, 2, 5, 3, 5]}
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# 1: [3, 5, 1, 1, 2, 4, 1, 4, 6, 2, 6, 3, 6, 4, 2, 5, 3, 5]}
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# g = Game(2, init_s)
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# init_s = {0: [6, 1, 6, 5, 3, 3, 2],
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# 1: [1, 2, 5, 3, 3, 3, 3, 2, 3, 3, 2, 6, 2, 3, 1, 3, 6, 3, 6, 1, 1, 6, 3],
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# 2: [6, 1, 6, 1, 3],
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# 3: [1]}
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# g = Game(4, init_s)
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# nb_hands = g.play_round()
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# nb_hands = g.play_round()
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# print(nb_hands)
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# print(nb_hands)
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