import random NB_PLAYERS = 2 NB_TRIES = 1000 VERBOSE = True class Game(): cards: dict status: str winner: int nb_players: int def shuffle_deal(nb_players): elements = [i for i in range(1, 7) for _ in range(6)] if len(elements) % nb_players!= 0: raise ValueError("List cannot be divided into {} equal parts".format(nb_players)) random.shuffle(elements) sublist_size = len(elements) // nb_players return {i:elements[i:i + sublist_size] for i in range(0, nb_players)} def __init__(self, nb_players, init_state=False): self.status = 'playing' self.nb_players = nb_players if init_state: self.cards = init_state else: self.cards = Game.shuffle_deal(nb_players) self.winner = None def __str__(self): s = f'{self.nb_players} players in game - {self.status}\n' for k,v in self.cards.items(): s += f'Player {k} cards: {v}\n' return s def keys_of_max_values(hand): max_value = max(hand.values()) max_indexes = [k for k, v in hand.items() if v == max_value] return max_indexes def get_round_remaining_players(self): return [k for k,v in self.cards.items() if v] def play_hand(self): # at the beginning of the hand we assume all players should have at least 1 card in their stack test_cards = {k: self.cards[k][0] for k in self.cards.keys()} trick_cards = [self.cards[k].pop(0) for k in self.cards.keys()] hand_remaining_players = Game.keys_of_max_values(test_cards) # case when at least 2 cards of the hand have the same value while len(hand_remaining_players) > 1: # test that there's enough cards in decks before doing this for k in hand_remaining_players: if self.cards[k]: trick_cards.append(self.cards[k].pop(0)) # test that there's enough cards in decks test_cards = {} for k in hand_remaining_players: if self.cards[k]: test_cards[k] = self.cards[k].pop(0) trick_cards.extend(list(test_cards.values())) hand_remaining_players = Game.keys_of_max_values(test_cards) round_remaining_players = self.get_round_remaining_players() if len(round_remaining_players) == 0 and len(test_cards) == 0: self.status = 'finished' self.winner = -1 print(f'==== Game ended in a draw ====') elif len(round_remaining_players) == 0 and len(test_cards) > 0: self.status = 'finished' self.winner = hand_remaining_players[0] elif len(round_remaining_players) == 1: self.status = 'finished' self.winner = round_remaining_players[0] else: hand_winner = hand_remaining_players[0] print(f'Player {hand_winner} won the hand!') # distribute the cards to the winning player self.cards[hand_winner].extend(trick_cards) def play_round(self): print('--- Starting game ---') print(str(self)) i = 1 while self.status == 'playing': print(f'--- Playing hand {i} ---') self.play_hand() print(str(self)) if self.status == 'finished': print(f'==== Game finished after {i} hands - Player {self.winner} won the game =====') return i else: i += 1 # Run a simulation on many games def simulate(n_games): nb_hands_to_finish_game = [] for _ in range(n_games): g = Game(NB_PLAYERS) nb_hands = g.play_round() nb_hands_to_finish_game.append(nb_hands) del g return nb_hands_to_finish_game #r = simulate(NB_TRIES) #print(r) #print(sum(r)/len(r)) init_s = {0: [5, 3, 5, 1, 1, 2, 4, 1, 4, 6, 2, 6, 3, 6, 4, 2, 5, 3], 1: [3, 5, 1, 1, 2, 4, 1, 4, 6, 2, 6, 3, 6, 4, 2, 5, 3, 5]} g = Game(2, init_s) nb_hands = g.play_round() print(nb_hands)